Nuclear Throne
by Vlambeer

<a href='' target='blank'>Nuclear Throne<br/>by Vlambeer</a>

The crunchy kinaesthetic, freaky theme, and strategic gameplay feed off of each other to spectacular effect.

Wild Geese
by Mary Oliver

You do not have to be good.You do not have to walk on your kneesfor a hundred miles through the desert, repenting.You only have to let the soft animal of your bodylove what it loves.Tell me about despair, yours, and I will tell you mine.Meanwhile the world goes on.Meanwhile the sun and the clear pebbles of the rainare moving across the landscapes,over the prairies and the deep trees,the mountains and the rivers.Meanwhile the wild geese, high in the clean blue air,are heading home again.Whoever you are, no matter how lonely,the world offers itself to your imagination,calls to you like the wild geese, harsh and exciting –—over and over announcing your placein the family of things.

Monument Valley
by ustwo

<a href='' target='blank'>Monument Valley<br/>by ustwo</a>

A soft, pithy game with a sharply colorful aesthetic.

<a href=''>Ybor City<br/>by Miche Booz</a>

Ybor City
by Miche Booz

Brook Among Rocks<br/>by John Singer Sargent

Brook Among Rocks
by John Singer Sargent

by Wolfire

<a href='' target='blank'>Overgrowth<br/>by Wolfire</a>

David Rosen has a wonderful programming and game design philosophy. The Wolfire blog was my first insight into game development.