Nuclear Throne
by Vlambeer

A top down view of a blue alien with many eyes holding a grenade launcher in the middle of a desert surrounded by explosions, monsters, and loot.

The crunchy kinaesthetic, freaky theme, and strategic gameplay feed off of each other to spectacular effect.

Wild Geese
by Mary Oliver

You do not have to be good.You do not have to walk on your kneesfor a hundred miles through the desert, repenting.You only have to let the soft animal of your bodylove what it loves.Tell me about despair, yours, and I will tell you mine.Meanwhile the world goes on.Meanwhile the sun and the clear pebbles of the rainare moving across the landscapes,over the prairies and the deep trees,the mountains and the rivers.Meanwhile the wild geese, high in the clean blue air,are heading home again.Whoever you are, no matter how lonely,the world offers itself to your imagination,calls to you like the wild geese, harsh and exciting —over and over announcing your placein the family of things.

Monument Valley
by ustwo

A white hooded figure on a bridge, in front of an open structure with a floating blue cube. Nearby there is a giant rotating structure with four handles.

A soft, pithy game with a sharply colorful aesthetic.

A view down a street with colorful buildings on either side - purple, pink, yellow, and green - and a green bridge going across.

Ybor City
by Miche Booz

A foreground of yellowing grass, with grey and brown rocks on either side of a shallow, clear water river.

Brook Among Rocks
by John Singer Sargent

Overgrowth
by Wolfire

Two anthropomorphic rabbits in a stone constructed environment, one in a jump kick about to hit the other.

David Rosen has a wonderful programming and game design philosophy. The Wolfire blog was my first insight into game development.

Mini Metro

<a href='//www.wolfire.com/overgrowth' target='blank'>Mini Metro</a>

A simple, open ended puzzle game with incredible focus and clear communication. The mechanics permeated my thoughts and even dreams for many days.