Loren is a prolific artist and game developer who documents much of her process on Twitter. I am continuously inspired by her aesthetic values, the breadth of her projects, and seeing the similarities and differences in some adjacent ideas we've each had.
Mische is my partner and a reflective explorer who embraces the mess of people and the world. Their art and poetry is layered and textural.
The crunchy kinaesthetic, freaky theme, and strategic gameplay feed off of each other to spectacular effect.
You do not have to be good. You do not have to walk on your knees for a hundred miles through the desert, repenting. You only have to let the soft animal of your body love what it loves. Tell me about despair, yours, and I will tell you mine. Meanwhile the world goes on. Meanwhile the sun and the clear pebbles of the rain are moving across the landscapes, over the prairies and the deep trees, the mountains and the rivers. Meanwhile the wild geese, high in the clean blue air, are heading home again. Whoever you are, no matter how lonely, the world offers itself to your imagination, calls to you like the wild geese, harsh and exciting — over and over announcing your place in the family of things.
A simple, open ended puzzle game with incredible focus and clear communication. The mechanics permeated my thoughts and even dreams for many days.
A soft, pithy game with a sharply colorful aesthetic.
David Rosen has an intentional, effective programming and game design and development philosophy for a very small team. The Wolfire blog was my first insight into the process of making games.