The crunchy kinaesthetic, freaky theme, and strategic gameplay feed off of each other to spectacular effect.
You do not have to be good.You do not have to walk on your kneesfor a hundred miles through the desert, repenting.You only have to let the soft animal of your bodylove what it loves.Tell me about despair, yours, and I will tell you mine.Meanwhile the world goes on.Meanwhile the sun and the clear pebbles of the rainare moving across the landscapes,over the prairies and the deep trees,the mountains and the rivers.Meanwhile the wild geese, high in the clean blue air,are heading home again.Whoever you are, no matter how lonely,the world offers itself to your imagination,calls to you like the wild geese, harsh and exciting —over and over announcing your placein the family of things.
A simple, open ended puzzle game with incredible focus and clear communication. The mechanics permeated my thoughts and even dreams for many days.
A soft, pithy game with a sharply colorful aesthetic.
David Rosen has a wonderful programming and game design philosophy. The Wolfire blog was my first insight into game development.